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Under review

Interface - Dragon/Ability selection help

André Ivankio Hauer Ploszaj 11 years ago updated 11 years ago 2
That yellow "?" button is cluttering that screen. It is linking seamlessly the button that cancel play to the dragon selections. It's also very point-and-touch intensive to use it.

I would rather that the help popup appeared as I tap a dragon or ability icon (like it is when it is not yet purchased). The help could additionally remind that the player should drag'n drop those icons on the selection slots since the tap action does not produce anything. You know, to make it more idiot proof.
In my huge sample of 1 elder and 1 child, tap is the first (second and third too) attempt. It's more intuitive than drag'n drop.

The dismiss of that popup could be easier if touched anywhere on the screen and consistent to the other popups as discussed on the topic "Interface - Play, Back...".
Under review
There's one issue here, and I'm not sure how I would handle that. When you press a dragon, you're dragging it to the slots, you're also saying you want to just press in one dragon and then press on the available slots to add. But when you press on the dragon that menu would come up, and would overlay every dragon. Therefore wouldn't it be blocking other selections? Adam, any other idea around that? I can't say.
"you're also saying you want to just press in one dragon and then press on the available slots to add." - no, sorry for the misunderstanding. I didn't mean that way. I just conjectured that when a player doesn't know what to do, tapping stuff is the first thing it will try.

If the player is lost doing incorrect actions, that's when the help popup will be most useful to retain that player.

Technically, the change I propose is minimal: as the game already displays the help popup (with purchase button) for locked dragons/abilities, show it also for the unlocked ones. This way, you can get rid of the yellow "?" while improving consistency and ease of use.

That and the popup dismiss touching anywhere screen instead of a button.