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Under review
Interface - Dragon/Ability selection help
That yellow "?" button is cluttering that screen. It is linking seamlessly the button that cancel play to the dragon selections. It's also very point-and-touch intensive to use it.
I would rather that the help popup appeared as I tap a dragon or ability icon (like it is when it is not yet purchased). The help could additionally remind that the player should drag'n drop those icons on the selection slots since the tap action does not produce anything. You know, to make it more idiot proof.
In my huge sample of 1 elder and 1 child, tap is the first (second and third too) attempt. It's more intuitive than drag'n drop.
The dismiss of that popup could be easier if touched anywhere on the screen and consistent to the other popups as discussed on the topic "Interface - Play, Back...".
I would rather that the help popup appeared as I tap a dragon or ability icon (like it is when it is not yet purchased). The help could additionally remind that the player should drag'n drop those icons on the selection slots since the tap action does not produce anything. You know, to make it more idiot proof.
In my huge sample of 1 elder and 1 child, tap is the first (second and third too) attempt. It's more intuitive than drag'n drop.
The dismiss of that popup could be easier if touched anywhere on the screen and consistent to the other popups as discussed on the topic "Interface - Play, Back...".
Customer support service by UserEcho
If the player is lost doing incorrect actions, that's when the help popup will be most useful to retain that player.
Technically, the change I propose is minimal: as the game already displays the help popup (with purchase button) for locked dragons/abilities, show it also for the unlocked ones. This way, you can get rid of the yellow "?" while improving consistency and ease of use.
That and the popup dismiss touching anywhere screen instead of a button.